Is lorem ipsum really evil?

Georg Obermayr

One of the common things people do wrong in prototyping but also in graphic design is the use of dummy text. With dummy text, you can picture a world where everything is ideal, a world that is driven entirely by its visual appearance. Does the text make sense here? Does it convey any message? Is there any use for the people that interact with it? The dummy text, and therefore the prototype does not tell. But of what use is a prototype that displays, say an image carousel, with lorem ipsum headlines? Right, nothing. At least the prototype is not much of a help when forming design decisions.

Having real text in a prototype is the missing piece that makes it actually valuable.

That’s the reason why using dummy text in prototypes is today considered a bad practice by must UX practitioners. For a good reason, of course—having real text in a prototype is the missing piece that makes it actually valuable. So, if everyone in the industry agrees that real text is better than dummy text when developing an experience, we can finally start a discussion about the development process for … text.

A lot of people would argue that a text is a somehow more finished and polished product than a user interface is. It takes a lot of work and craftsmanship to arrive at a “good” text. But applying that approach to text in prototypes conflicts with the very nature of prototypes itself: Rapid iteration. It is not very viable to polish a text to its perfection and then use it in a quick prototype that is thrown away “by design”. This means that writers need to undergo the same evolution designers already went through: Text must be iterated. Start with a quick sketch, just the rough talking points. Show it to users, learn from their feedback, and iterate with a finer crafted version of the text. Show it again, and iterate again. In that process, as with layout and visual design, a text evolves that is tested and grounded in the user’s needs. That’s truly the most polished version a text can have.

And with that, some middle ground arrives, where dummy text is not per se bad.

And with that, some middle ground arrives, where dummy text is not per se bad. It’s a totally legitimate approach to start with a real, but rough headline and some additional dummy text for the body copy in the first iteration. If the tester can understand what the prototype is saying, everything is fine—even if there is some dummy text in it. In the next iteration, you can replace the dummy text with rough talking points and then move on to full sentences.

Abandoning the waterfall process is not just a big picture decision. It starts with all the ingredients of the design process. Go and iterate your texts.

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Georg Obermayr

I’m one of those guys in the media production and publishing scene, that is often labeled as a thought leader. But I’m a practitioner. Day in and day out I work as Head of Crossmedia Production in an advertising agency. I’m hands on creating content infrastructures and designing websites, apps and social media stuff that are driven by these infrastrucutures. This it what grounds me. And it is this daily business work that helps me identifying the trends and emerging topics of our field. With that kind of real world knowledge, I’m an active participant in bringing our industry forward: I write a lot about agile publishing, digital publishing, development, and media production, not just here but also in well know magazines and journals. I’m a keynote speaker at conferences and do a lot of trainings and consulting work. Since I’m originally a print person, I was involved in developing industry guidelines for PDFX-ready. I co-authored the book “Agile Publishing”, still the 400 pages reference work on how agile processes move user experience and storytelling in the spotlight of todays multichannel world. I’m living at the intersection of design, content, technology and marketing. How hypes can be moved into practical use is what drives me every day.
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